IGN
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What kind of response did you receive from gamers, critics, and others when you made the first PlayStation
Silent Hill? What kind of response resonated the most for you? You know, what comments and criticisms sunk
in the deepest?
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Imamura
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I remember receiving fast and direct reactions through the Internet. I was happy to see that the first
PlayStation Silent Hill became a hot topic on various videogame websites and many people talked about the
content and strategies on bulletin boards.
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IGN
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With the comments you received, which ones did you use to change and/or improve Silent Hill 2?
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Imamura
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I never thought of changing a particular place by reading a specific comment, however, I considered all the
comments and used them as a reference as to which parts we should keep and modify Silent Hill 2.
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IGN
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So what kinds of changes did you plan on making in your own mind, before you read all of the comments?
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Imamura
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In this PlayStation 2 Silent Hill 2, I was thinking of creating a game world by utilizing the full performance
of PS2 hardware along with great atmosphere.
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IGN
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Some of our readers don't know that much about Silent Hill 2. What is the basic premise behind the game and
how is it similar and how is it different from the first game?
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Imamura
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Just as in the previous Silent Hill, this game is an action adventure game based upon horror. Although it is
"2," this is not a continued story of "1." This is a story of a completely different man. The main character
comes to the town of Silent Hill in search of the truth of a letter that he received from his wife, who had
died three years ago. In the town, he goes through adventures while fighting against unidentified monsters,
meeting other visitors, and solving scattered riddles. Both in 1 and 2, the mysterious power of Silent Hill
will drag the characters into a nightmare.
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IGN
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From what I have seen to far of Silent Hill 2, the kinds of images and scenes in the game appear graphically
intense, often macabre, even violent in nature. What is your opinion about violence in videogames, and what
kinds of messages are you trying to send to the potential buyers of Silent Hill 2?
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Imamura
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Intense graphics used in this game are an indispensable element in surging fear. Although this is my personal
opinion about violence in videogames, fictional violence can be a reasonable stimulus to sensible adults.
However, releasing the urge of violence is an action only permitted in a fictional world.
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IGN
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How much did you struggle with the camera angles in Silent Hill 2, and what is the philosophy or principle
the way in which the game seen via the camera?
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Imamura
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If we were to make the camera angles as per request from the creators, the gameplay would be difficult. On
the other hand, if we were to prioritize the gameplay, the camera angles would not look good. We had to
struggle a lot to maintain the balance between these two points. If we wanted to make the game image closer
to that of movies, we must keep in mind that a game picture is the picture that is being seen through a camera.
Silent Hill 2 incorporates many picture effects, which happen just because you are seeing it through a camera.
We would like to incorporate this technique more in the future titles.
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IGN
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What are the best technical aspects about working with the PlayStation 2?
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Imamura
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The best aspect is that it draws translucency fast. Thanks to this aspect, SH2 creates beautiful fog and
shadow. A point which we are less happy about is that the memory amount is low. The memory amount is too low
to place high-quality character models and textures. We had to go through extra struggles to obtain these
images.
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IGN
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What other kinds of special effects have you found work best for Silent Hill 2? As you have mentioned the fog
effects have been the most interesting to me.
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Imamura
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Although the fog is fantastic, the shadows of monsters lighted by the main character's flashlight is the best.
Since it is a spot light, the shadow on the wall gets bigger as a monster approaches you and your fear will
surge. Besides this point, we have a noise-filter effect to realize a cinematic feeling. We are sure that these
points make the game's impression better.
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IGN
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What was it that got you hooked with videogames? Was there a specific moment, or system?
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Imamura
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I remember a time when I first touched a videogame when I was 6 years old. I was very surprised. Looking back
now, I suppose it was because it was the first interactive play. The first time I fell in love with videogames
was when I was in middle school; when I got NES for the first time. After that, I played many arcade and
console games. Recently, I really love to play on-line games. Perhaps, we might have met somewhere on-line
before.
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IGN
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Lastly, let's talk a little about fear in games. The first Silent Hill was creepy, eerie, and scary in a
totally different way than Capcom's Resident Evil. What kind of fear effect are you aiming to generate in
people who play Silent Hill 2?
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Imamura
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I am aiming to create fear which gets deep into human instinct. Not making the fear by surprise, but by
creating a feeling of anxiety, I would like to surge the fear little by little in the player.
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IGN
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Yes, well it's working. Thanks so much for your time. I wish you the best of luck with Silent Hill 2.
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Imamura
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Thank you very much.
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