SH2 E3 Trial Build – Exploring the Debug Menu 09.05.10

A new video never before seen by the common public takes a dive into the debug menu found within the Silent Hill 2 E3 Trial Version. In addition to showcasing the debug menu, there’s additional commentary explaining the options the debug menu has to provide.

Watch on YouTube (lower quality/faster playback)
Watch on Letter From Silent Heaven (higher quality/slow playback)

New and Improved Silent Hill Community 06.26.10

While a little bare on updates I want to mention Letter From Silent Heaven’s forums, Silent Hill Community, has received a facelift along with some new features. So if you’re a fan who enjoys discussing the nuances of Silent Hill be sure to sign up and join in on the discussions.

Two updates will come along for the site: A new trailer variant and some more in-depth analysis of the E3 Trial Build. Stay tuned.

The Life and Games of Jeremy Blaustein 03.31.10

A new article has been added to Letter From Silent Heaven titled “The Life and Games of Jeremy Blaustein.” Along with many other video game titles under his belt, Jeremy Blaustein was the man responsible for translating/localizing Silent Hill 2-4 for us English-speaking folks.

John Szczepaniak, author of this article and freelance journalist, was gracious enough to contact Letter From Silent Heaven with the proposition of coming up with a few questions to ask Jeremy which were included in his discussion about Silent Hill 2. I’d like to give my personal thanks to John for his kindness and the site-plug he included in his article.

What questions might those have been?

  1. Angela’s story has been full of debate since the game’s release. The biggest feud has to be about her past. While we all know she was physically abused (as notes and newspapers say so) many believe she was also sexually abused. This is believed due to her appearance, clothing, mannerisms and underlying hints in her dialogue. However, others believe she was never sexually abused because there is no concrete documents, notes or dialogue actually confirming this. What are your views on this? When translating the script did you see any underlying sexual abuse tones? Did the development team consult you about this in greater detail about Angela’s past in order to help you localize her lines?
  2. Did you have any involvement with creating/translating the infamous apartment whisper? If so, what does the whispering man say? If not, what is your interpretation of it?

In addition, Letter From Silent Heaven’s version of this article has Blaustein’s raw, unedited answers of the questions above. Two huge questions in the Silent Hill fandom world have now been answered by the man who not only translated three of the series’ titles, but was also part of the of the early concept stages of Silent Hill 2; when the development team were still in the “ideas” stage of the game they brought Blaustein in to help with the creative process.

So, are you itching to learn more about Blaustein’s work in the industry and the answers to those questions? Then click here and enjoy the read. 

A big thanks once more to the author John Szczepaniak!

Four New Trailers Added 01.21.10

A big thanks goes out to Silent Evil who provided four interesting, relatively unknown trailers. Three are trailers promoting the Xbox version of Silent Hill 2 while the other is a teaser for the PC version.

IN THE VIDEOS / TRAILERS PAGE:
Xbox Teaser | Xbox Preview | Xbox Trailer | PC Teaser

Pay special attention to the “Xbox Teaser” trailer: It shows clips from the early TGS trailer in sharper detail (since it’s running off the Xbox) along with other small changes (color tone differences, lens flare on flashlight differing, etc.).

New Rarities page: Silent Hill 2 Ver. 0.10 01.11.10

Foremost, I’d like to give a huge thanks to Mr Gimmick. For without his help, trustiness and love for Silent Hill 2 this article would not have been possible. Thank you.

A new article has been added to the Rarities page called “Silent Hill 2 Ver. 0.10.” This page is an article that covers the content and differences found in an early prototype build of the game (labeled as Version 0.10).

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